Pellet spread is now systematic, with some variance, instead of completely random.Pointblank shots in first person should be much more consistent.It’s still tuned to ensure that one player should never be able to shoot at another player cannot see or shoot back at them. Line of sight checks should be more forgiving to reduce frustrating moments where it appears you should be able to shoot a target but can’t.This is meant to alleviate the distraction of having your gun go in and out of the blocked state as you go in and out of cover. Now, the blocked reticle and gun animation have been removed and you’ll be allowed to fire – though the shot will still strike the blocking object. Previously, if your character was right up against the collision surface of an object, the system would prevent you from firing entirely.
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